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Extensible Markup Language  |  2007-01-25  |  1.0 KB  |  33 lines

  1. ∩╗┐<?xml version="1.0" encoding="utf-8"?>
  2. <Stream name="Stream">
  3.   <cog name="cog" CogID="LaserBulletCog">
  4.     <string name="cogname" />
  5.     <comp name="Positional" CompID="1">
  6.       <vector name="Position">
  7.         <real name="x">0</real>
  8.         <real name="y">0</real>
  9.         <real name="z">0</real>
  10.       </vector>
  11.       <vector name="Velocity">
  12.         <real name="x">0</real>
  13.         <real name="y">0</real>
  14.         <real name="z">0</real>
  15.       </vector>
  16.       <quat name="Orientation">
  17.         <real name="x">0</real>
  18.         <real name="y">0</real>
  19.         <real name="z">0</real>
  20.         <real name="w">1</real>
  21.       </quat>
  22.       <uint name="BoundingType" type="BoundingType">0</uint>
  23.       <bool name="Visible">true</bool>
  24.     </comp>
  25.     <comp name="HomingBulletComp" CompID="132">
  26.       <real name="damageAmount">10</real>
  27.       <int name="damageType">2</int>
  28.       <bool name="fixedTime">false</bool>
  29.       <real name="timeTillHit">0.75</real>
  30.       <real name="moveSpeed">40</real>
  31.     </comp>
  32.   </cog>
  33. </Stream>